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XP
Duergar Fighter 1
Medium humanoid
Init +2; Senses Perception +2
hp 13
Fort +5, Ref +2, Will +2
Weapons and Attacks
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +4; CMD 20
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +2, Bluff +0, Climb +3, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +0, Disable Device +, Disguise +0, Escape Artist +2, Fly +2, Handle Animal +, Heal +2, Intimidate +0, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +2, Perform 1 +0, Perform 2 +0, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +2, Sleight Of Hand +, Spellcraft +, Stealth +2, Survival +2, Swim +3, Use Magic Device +
Languages
Duergar Fighter 1
Medium humanoid
Init +2; Senses Perception +2
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)hp 13
Fort +5, Ref +2, Will +2
OFFENSE
Speed 20 ftWeapons and Attacks
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 16 Dex 15 Con 17 Int 15 Wis 14 Cha 11Base Atk +1; CMB +4; CMD 20
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +2, Bluff +0, Climb +3, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +0, Disable Device +, Disguise +0, Escape Artist +2, Fly +2, Handle Animal +, Heal +2, Intimidate +0, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +2, Perform 1 +0, Perform 2 +0, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +2, Sleight Of Hand +, Spellcraft +, Stealth +2, Survival +2, Swim +3, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Small humanoid
Init +6; Senses Perception -1
hp 24
Fort +2, Ref +3, Will +3
Weapons and Attacks
Space 5 ft.; Reach 5 ft.
Base Atk +2; CMB +0; CMD 12
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +0, Bluff +7, Climb -1, Craft 1 +, Craft 2 +0, Craft 3 +0, Diplomacy +3, Disable Device -, Disguise +3, Escape Artist +2, Fly +2, Handle Animal -, Heal -1, Intimidate +7, Arcana -, Dungeoneering -, Engineering -, Geography -, History -, Local -, Nature -, Nobility -, Planes -, Religion -, Linguistics -, Perception -1, Perform 1 +3, Perform 2 +3, Profession 1 -, Profession 2 -, Ride +2, Sense Motive -1, Sleight Of Hand -, Spellcraft +4, Stealth +9, Survival -1, Swim -1, Use Magic Device -
Languages
Small humanoid
Init +6; Senses Perception -1
DEFENSE
AC 22, touch 14, flat-footed 20 hp 24
Fort +2, Ref +3, Will +3
OFFENSE
Speed 30Weapons and Attacks
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 9 Dex 15 Con 12 Int 10 Wis 9 Cha 16Base Atk +2; CMB +0; CMD 12
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +0, Bluff +7, Climb -1, Craft 1 +, Craft 2 +0, Craft 3 +0, Diplomacy +3, Disable Device -, Disguise +3, Escape Artist +2, Fly +2, Handle Animal -, Heal -1, Intimidate +7, Arcana -, Dungeoneering -, Engineering -, Geography -, History -, Local -, Nature -, Nobility -, Planes -, Religion -, Linguistics -, Perception -1, Perform 1 +3, Perform 2 +3, Profession 1 -, Profession 2 -, Ride +2, Sense Motive -1, Sleight Of Hand -, Spellcraft +4, Stealth +9, Survival -1, Swim -1, Use Magic Device -
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
0 Medium humanoid
Init +2; Senses Perception +6
hp 11
Fort +2, Ref +4, Will +2
Weapons and Attacks
Rapier [1d20+BAB+DEX] ([1d4+STR]/X2)
shortbow [1d20+BAB+DEX] ([1d4]/X3)
Mom's butcher knife [1d20+BAB+STR] ([1d4+STR]/19-20x2)
dagger [1d20+BAB+STR] ([1d4+STR]/19-20x2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; CMB -4; CMD 8
Feats weapon finesse
Skills Acrobatics +2, Appraise +1, Bluff +4, Climb -3, Craft 1 +, Craft 2 +1, Craft 3 +1, Diplomacy +8, Disable Device -, Disguise +4, Escape Artist +2, Fly +2, Handle Animal -, Heal +0, Intimidate +4, Arcana -, Dungeoneering +5, Engineering -, Geography -, History -, Local -, Nature +5, Nobility -, Planes -, Religion -, Linguistics -, Perception +6, Perform 1 +8, Perform 2 +8, Profession 1 -, Profession 2 -, Ride +2, Sense Motive +0, Sleight Of Hand -, Spellcraft -, Stealth +10, Survival +0, Swim -3, Use Magic Device -
Languages
0 Medium humanoid
Init +2; Senses Perception +6
DEFENSE
AC 18, touch 13, flat-footed 16 hp 11
Fort +2, Ref +4, Will +2
OFFENSE
Speed 20 ft., 20 ft. in armorWeapons and Attacks
Rapier [1d20+BAB+DEX] ([1d4+STR]/X2)
shortbow [1d20+BAB+DEX] ([1d4]/X3)
Mom's butcher knife [1d20+BAB+STR] ([1d4+STR]/19-20x2)
dagger [1d20+BAB+STR] ([1d4+STR]/19-20x2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 5 Dex 14 Con 14 Int 12 Wis 10 Cha 18Base Atk +0; CMB -4; CMD 8
Feats weapon finesse
Skills Acrobatics +2, Appraise +1, Bluff +4, Climb -3, Craft 1 +, Craft 2 +1, Craft 3 +1, Diplomacy +8, Disable Device -, Disguise +4, Escape Artist +2, Fly +2, Handle Animal -, Heal +0, Intimidate +4, Arcana -, Dungeoneering +5, Engineering -, Geography -, History -, Local -, Nature +5, Nobility -, Planes -, Religion -, Linguistics -, Perception +6, Perform 1 +8, Perform 2 +8, Profession 1 -, Profession 2 -, Ride +2, Sense Motive +0, Sleight Of Hand -, Spellcraft -, Stealth +10, Survival +0, Swim -3, Use Magic Device -
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Lawful Good (LG) Medium humanoid
Init +1; Senses Perception +4
hp 25
Fort +, Ref +, Will +
Weapons and Attacks
Space 5 ft.; Reach 5 ft.
Base Atk +3; CMB +4; CMD 17
Feats ** NO FEATS **
Skills Acrobatics -5, Appraise +0, Bluff +3, Climb -4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +11, Disable Device +, Disguise +3, Escape Artist -5, Fly -5, Handle Animal +, Heal +5, Intimidate +5, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +4, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride -5, Sense Motive +5, Sleight Of Hand -6, Spellcraft +, Stealth -5, Survival +1, Swim -10, Use Magic Device +
Languages
Lawful Good (LG) Medium humanoid
Init +1; Senses Perception +4
DEFENSE
AC 19, touch 12, flat-footed 17 hp 25
Fort +, Ref +, Will +
OFFENSE
Speed Weapons and Attacks
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 Dex 13 Con 12 Int 10 Wis 12 Cha 16Base Atk +3; CMB +4; CMD 17
Feats ** NO FEATS **
Skills Acrobatics -5, Appraise +0, Bluff +3, Climb -4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +11, Disable Device +, Disguise +3, Escape Artist -5, Fly -5, Handle Animal +, Heal +5, Intimidate +5, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +4, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride -5, Sense Motive +5, Sleight Of Hand -6, Spellcraft +, Stealth -5, Survival +1, Swim -10, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Lawful Neutral (LN) Medium humanoid
Init +5; Senses Perception +17
hp 108
Fort +10, Ref +8, Will +14
Weapons and Attacks
Unarmed Strike +14 / +14 / +9 (1d10 + 6/x2)
Temple Sword +15 / +10 (1d8 + 7/19-20/x2)
Flurry +12+12 / +7 (1d10 + 6/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +6; CMB +14; CMD 39
Feats Dodge, combat reflexes, Versitile Channeler, selective channeler, Channeling Blast, Deadly Agility , Channeld Bolt
Skills Acrobatics +16, Appraise +0, Bluff +0, Climb +3, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +5, Disable Device +, Disguise +0, Escape Artist +5, Fly +5, Handle Animal +, Heal +13, Intimidate +0, Arcana +, Dungeoneering +, Engineering +, Geography +, History +4, Local +, Nature +, Nobility +, Planes +, Religion +5, Linguistics +, Perception +17, Perform 1 +0, Perform 2 +0, Profession 1 +, Profession 2 +, Ride +5, Sense Motive +13, Sleight Of Hand +0, Spellcraft +5, Stealth +9, Survival +8, Swim +3, Use Magic Device +
Languages
Lawful Neutral (LN) Medium humanoid
Init +5; Senses Perception +17
DEFENSE
AC 30, touch 30, flat-footed 24 hp 108
Fort +10, Ref +8, Will +14
OFFENSE
Speed 30 ftWeapons and Attacks
Unarmed Strike +14 / +14 / +9 (1d10 + 6/x2)
Temple Sword +15 / +10 (1d8 + 7/19-20/x2)
Flurry +12+12 / +7 (1d10 + 6/x2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 16 Dex 20 Con 18 Int 10 Wis 27 Cha 10Base Atk +6; CMB +14; CMD 39
Feats Dodge, combat reflexes, Versitile Channeler, selective channeler, Channeling Blast, Deadly Agility , Channeld Bolt
Skills Acrobatics +16, Appraise +0, Bluff +0, Climb +3, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +5, Disable Device +, Disguise +0, Escape Artist +5, Fly +5, Handle Animal +, Heal +13, Intimidate +0, Arcana +, Dungeoneering +, Engineering +, Geography +, History +4, Local +, Nature +, Nobility +, Planes +, Religion +5, Linguistics +, Perception +17, Perform 1 +0, Perform 2 +0, Profession 1 +, Profession 2 +, Ride +5, Sense Motive +13, Sleight Of Hand +0, Spellcraft +5, Stealth +9, Survival +8, Swim +3, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Cleric 1
Medium humanoid
Init +2; Senses Perception +6
hp 11
Fort +5, Ref +2, Will +6
Weapons and Attacks
Quarterstaff +0 (1d6 + 0/-20x)
Space 5 ft.; Reach 5 ft.
Base Atk +0; CMB +0; CMD 12
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +2, Bluff +3, Climb +0, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +7, Disable Device +, Disguise +3, Escape Artist +2, Fly +2, Handle Animal +, Heal +8, Intimidate +3, Arcana +6, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +6, Perception +6, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +8, Sleight Of Hand +, Spellcraft +, Stealth +2, Survival +4, Swim +0, Use Magic Device +
Languages
Cleric 1
Medium humanoid
Init +2; Senses Perception +6
DEFENSE
AC 15, touch 12, flat-footed 12 (+2 armor, +2 Dex, +1 misc)hp 11
Fort +5, Ref +2, Will +6
OFFENSE
Speed 30 ftWeapons and Attacks
Quarterstaff +0 (1d6 + 0/-20x)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 11 Dex 15 Con 17 Int 14 Wis 18 Cha 17Base Atk +0; CMB +0; CMD 12
Feats ** NO FEATS **
Skills Acrobatics +2, Appraise +2, Bluff +3, Climb +0, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +7, Disable Device +, Disguise +3, Escape Artist +2, Fly +2, Handle Animal +, Heal +8, Intimidate +3, Arcana +6, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +6, Perception +6, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +8, Sleight Of Hand +, Spellcraft +, Stealth +2, Survival +4, Swim +0, Use Magic Device +
Languages
SPECIAL ABILITIES
Newest PCs
added, alchemist, and, at, between, binges, character, chargen, choices, encumbrance, equipment, fighter, filled, finished, for, force, geralt, human, in, info, inspiration, life, mentioned, off, on, out, page, pcs, people, reevaluate, sir cormich orthan, some, start, started, str, th, the, their, to, v, was, witcher, work
Toggle Statistics
XP
Finished the work started on the 18th in between Witcher 3 binges (Geralt was the inspiration for the Alchemist character mentioned in v1). Added Encumbrance to the Equipment page. Filled out some info on the Equipment page to start people off (and to force 7 STR PCs to reevaluate their life choices at chargen)
Chaotic Good (CG) Medium humanoid
Init +2; Senses Perception +0
hp 119
Fort +13, Ref +8, Will +6
Weapons and Attacks
Finalized all the features I started to implement in v3, but didn't get around to. Automated Notes, Bonus Types in the buff table, Advanced Class Guide classes, and the Companion Creature sheet are all added
Added support for Psionics on the Spellcasting Page and added PP/day, Powers Known, etc. for all Psionic Classes
Added a dropdown on the Spellcasting Page enabling it to pull data from Companion sheet instead of Main sheet
Made references between sheets a bit more reliable. You can now Duplicate the Spellcasting tab (such as for multiclassed casters) and everything will stay kosher
Added the "GM Reference" area underneath HP Calculation on the Formula References page at the request of Reddit /u/ArcnSparc
Updated the Carrying Capacity table to reflect your size category. Added "Misc. STR bonus" and "Misc. Multiplier" to the formula as well
Space 5 ft.; Reach 5 ft.
Base Atk +10; CMB +13; CMD 28
Feats The original concept, based on Epizephrii's and Neceros's Pathfinder Character sheets. Done on the OLD Google Sheets for a friend's Druid character and quickly applied to my Alchemist character. Functional, but still very slow, buggy, and ugly. Relies heavily on user-workarounds
Skills Acrobatics -2, Appraise +1, Bluff +1, Climb +12, Craft 1 +, Craft 2 +1, Craft 3 +, Diplomacy +1, Disable Device +, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +, Heal +0, Intimidate +1, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +0, Perform 1 +1, Perform 2 +1, Profession 1 +, Profession 2 +, Ride +11, Sense Motive +0, Sleight Of Hand +, Spellcraft +, Stealth -2, Survival +0, Swim +12, Use Magic Device +
Languages
Finished the work started on the 18th in between Witcher 3 binges (Geralt was the inspiration for the Alchemist character mentioned in v1). Added Encumbrance to the Equipment page. Filled out some info on the Equipment page to start people off (and to force 7 STR PCs to reevaluate their life choices at chargen)
Chaotic Good (CG) Medium humanoid
Init +2; Senses Perception +0
DEFENSE
AC 32, touch 15, flat-footed 29 RELEASE DAY! WOOOO!hp 119
Fort +13, Ref +8, Will +6
OFFENSE
Speed The discovery of the "&" formula command revolutionizes everything and inspires a complete rebuild of the entire sheet, especially the backend. It looks SPIFFY. Added bonus types to the buff table and Automated NotesWeapons and Attacks
Finalized all the features I started to implement in v3, but didn't get around to. Automated Notes, Bonus Types in the buff table, Advanced Class Guide classes, and the Companion Creature sheet are all added
Added support for Psionics on the Spellcasting Page and added PP/day, Powers Known, etc. for all Psionic Classes
Added a dropdown on the Spellcasting Page enabling it to pull data from Companion sheet instead of Main sheet
Made references between sheets a bit more reliable. You can now Duplicate the Spellcasting tab (such as for multiclassed casters) and everything will stay kosher
Added the "GM Reference" area underneath HP Calculation on the Formula References page at the request of Reddit /u/ArcnSparc
Updated the Carrying Capacity table to reflect your size category. Added "Misc. STR bonus" and "Misc. Multiplier" to the formula as well
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 17 Dex 15 Con 16 Int 13 Wis 10 Cha 12Base Atk +10; CMB +13; CMD 28
Feats The original concept, based on Epizephrii's and Neceros's Pathfinder Character sheets. Done on the OLD Google Sheets for a friend's Druid character and quickly applied to my Alchemist character. Functional, but still very slow, buggy, and ugly. Relies heavily on user-workarounds
Skills Acrobatics -2, Appraise +1, Bluff +1, Climb +12, Craft 1 +, Craft 2 +1, Craft 3 +, Diplomacy +1, Disable Device +, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +, Heal +0, Intimidate +1, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +0, Perform 1 +1, Perform 2 +1, Profession 1 +, Profession 2 +, Ride +11, Sense Motive +0, Sleight Of Hand +, Spellcraft +, Stealth -2, Survival +0, Swim +12, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Human Paladin 1
Chaotic Neutral (CN) Medium humanoid
Init +0; Senses Perception +0
hp 12
Fort +4, Ref +0, Will +2
Weapons and Attacks
Mazza pesante +3 (1d6 + 2/-20x)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3; CMD 13
Feats ** NO FEATS **
Skills Acrobatics -6, Appraise +0, Bluff +4, Climb -4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +4, Disable Device +, Disguise +4, Escape Artist -6, Fly -6, Handle Animal +, Heal +4, Intimidate +4, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +0, Perform 1 +4, Perform 2 +4, Profession 1 +, Profession 2 +, Ride -6, Sense Motive +0, Sleight Of Hand +, Spellcraft +4, Stealth -6, Survival +0, Swim -4, Use Magic Device +
Languages
Human Paladin 1
Chaotic Neutral (CN) Medium humanoid
Init +0; Senses Perception +0
DEFENSE
AC 19, touch 10, flat-footed 19 (+9 armor)hp 12
Fort +4, Ref +0, Will +2
OFFENSE
Speed 20 ftWeapons and Attacks
Mazza pesante +3 (1d6 + 2/-20x)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 Dex 10 Con 14 Int 10 Wis 10 Cha 18Base Atk +1; CMB +3; CMD 13
Feats ** NO FEATS **
Skills Acrobatics -6, Appraise +0, Bluff +4, Climb -4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +4, Disable Device +, Disguise +4, Escape Artist -6, Fly -6, Handle Animal +, Heal +4, Intimidate +4, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +0, Perform 1 +4, Perform 2 +4, Profession 1 +, Profession 2 +, Ride -6, Sense Motive +0, Sleight Of Hand +, Spellcraft +4, Stealth -6, Survival +0, Swim -4, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
Chaotic Good (CG) Medium humanoid
Init +4; Senses Perception +2
hp 9
Fort +3, Ref +4, Will +4
Weapons and Attacks
Level:
Space 5 ft.; Reach 5 ft.
Base Atk +0; CMB +1; CMD 15
Feats ** NO FEATS **
Skills Acrobatics +4, Appraise +2, Bluff +3, Climb +1, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +3, Disable Device +, Disguise +3, Escape Artist +4, Fly +4, Handle Animal +, Heal +2, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +2, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride +4, Sense Motive +2, Sleight Of Hand +, Spellcraft +, Stealth +4, Survival +2, Swim +1, Use Magic Device +
Languages
Chaotic Good (CG) Medium humanoid
Init +4; Senses Perception +2
DEFENSE
AC 14, touch 14, flat-footed 10 hp 9
Fort +3, Ref +4, Will +4
OFFENSE
Speed Weapons and Attacks
Level:
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 12 Dex 18 Con 12 Int 15 Wis 14 Cha 16Base Atk +0; CMB +1; CMD 15
Feats ** NO FEATS **
Skills Acrobatics +4, Appraise +2, Bluff +3, Climb +1, Craft 1 +, Craft 2 +2, Craft 3 +, Diplomacy +3, Disable Device +, Disguise +3, Escape Artist +4, Fly +4, Handle Animal +, Heal +2, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +, Perception +2, Perform 1 +3, Perform 2 +3, Profession 1 +, Profession 2 +, Ride +4, Sense Motive +2, Sleight Of Hand +, Spellcraft +, Stealth +4, Survival +2, Swim +1, Use Magic Device +
Languages
SPECIAL ABILITIES
Toggle Statistics
XP
half-elf sorcerer 1
Chaotic Good Medium humanoid
Init +1; Senses Perception +7
hp 10
Fort +3, Ref +1, Will +3
Weapons and Attacks
Unarmed strike +1 (1d3+1 nonlethal/×2)
Space 5 ft.; Reach 5 ft.
Sorcerer Spells Known (CL 1st; concentration +4) 0th-Jolt (DC 13), Light (DC 13), Mage Hand (DC 13), Mending (DC 13), Message (DC 13), Ray of Frost (DC 13) 1st-Magic Missile (DC 14), Snapdragon Fireworks (DC 14)
Base Atk +0; CMB +1; CMD 12
Feats Eschew Materials, Expanded Arcana (2 spells?, Sorcerer), Simple Weapon Proficiency - All, Skill Focus (Survival), Spacefarer
Skills Acrobatics +1, Appraise +1, Bluff +3, Climb +1, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device -1, Disguise +3, Escape Artist +1, Fly +1, Handle Animal +3, Heal +1, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception +7, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +1, Sense Motive +1, Sleight Of Hand +1, Spellcraft +5, Stealth +1, Survival +5, Swim +1, Use Magic Device +3
Languages
half-elf sorcerer 1
Chaotic Good Medium humanoid
Init +1; Senses Perception +7
DEFENSE
AC 11, touch 10, flat-footed 11 +1 Dexhp 10
Fort +3, Ref +1, Will +3
OFFENSE
Speed 30Weapons and Attacks
Unarmed strike +1 (1d3+1 nonlethal/×2)
Space 5 ft.; Reach 5 ft.
Sorcerer Spells Known (CL 1st; concentration +4) 0th-Jolt (DC 13), Light (DC 13), Mage Hand (DC 13), Mending (DC 13), Message (DC 13), Ray of Frost (DC 13) 1st-Magic Missile (DC 14), Snapdragon Fireworks (DC 14)
STATISTICS
Str 12 Dex 12 Con 16 Int 13 Wis 13 Cha 16Base Atk +0; CMB +1; CMD 12
Feats Eschew Materials, Expanded Arcana (2 spells?, Sorcerer), Simple Weapon Proficiency - All, Skill Focus (Survival), Spacefarer
Skills Acrobatics +1, Appraise +1, Bluff +3, Climb +1, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device -1, Disguise +3, Escape Artist +1, Fly +1, Handle Animal +3, Heal +1, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception +7, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +1, Sense Motive +1, Sleight Of Hand +1, Spellcraft +5, Stealth +1, Survival +5, Swim +1, Use Magic Device +3
Languages
SPECIAL ABILITIES
Bloodline Arcana: Draconic (Ex), Elf Blood
Toggle Statistics
XP
half-elf pyrokineticist 1
Chaotic Good Medium humanoid
Init +2; Senses Perception +6
hp 9
Fort +3, Ref +4, Will +0
Weapons and Attacks
Space 5 ft.; Reach 5 ft.
Base Atk +0; CMB +2; CMD 15
Feats Armor Proficiency (Light), Dodge, Simple Weapon Proficiency - All, Skill Focus (Knowledge [nature]), Spacefarer
Skills Acrobatics +6, Appraise +2, Bluff +3, Climb +2, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device +0, Disguise +3, Escape Artist +2, Fly +2, Handle Animal +3, Heal +4, Intimidate +7, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +9, Nobility +, Planes +, Religion +, Linguistics +2, Perception +6, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +0, Sleight Of Hand +2, Spellcraft +2, Stealth +6, Survival +0, Swim +2, Use Magic Device +3
Languages
half-elf pyrokineticist 1
Chaotic Good Medium humanoid
Init +2; Senses Perception +6
DEFENSE
AC 13, touch 10, flat-footed 13 +2 Dex, +1 dodgehp 9
Fort +3, Ref +4, Will +0
OFFENSE
Speed 30Weapons and Attacks
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 Dex 15 Con 10 Int 14 Wis 11 Cha 16Base Atk +0; CMB +2; CMD 15
Feats Armor Proficiency (Light), Dodge, Simple Weapon Proficiency - All, Skill Focus (Knowledge [nature]), Spacefarer
Skills Acrobatics +6, Appraise +2, Bluff +3, Climb +2, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device +0, Disguise +3, Escape Artist +2, Fly +2, Handle Animal +3, Heal +4, Intimidate +7, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +9, Nobility +, Planes +, Religion +, Linguistics +2, Perception +6, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +0, Sleight Of Hand +2, Spellcraft +2, Stealth +6, Survival +0, Swim +2, Use Magic Device +3
Languages
SPECIAL ABILITIES
Basic Pyrokinesis (At will) (Sp), Burn 1/round (1 nonlethal/burn, 3/day), Burning Infusion (DC 10), Elf Blood, Fire Blast (Sp), Gather Power (Su)
Toggle Statistics
XP
human brawler 1
Lawful Good Medium humanoid
Init +2; Senses Perception +5
hp 12
Fort +3, Ref +4, Will +1
Weapons and Attacks
Unarmed strike +3 (1d6+2/×2)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3; CMD 15
Feats Acrobatic, Armor Proficiency (Light), Artful Dodge, Improved Unarmed Strike, Shield Proficiency, Simple Weapon Proficiency - All, Spacefarer
Skills Acrobatics +8, Appraise +1, Bluff +3, Climb +2, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device +0, Disguise +3, Escape Artist +2, Fly +4, Handle Animal +3, Heal +1, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception +5, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +1, Sleight Of Hand +2, Spellcraft +1, Stealth +3, Survival +2, Swim +2, Use Magic Device +3
Languages
human brawler 1
Lawful Good Medium humanoid
Init +2; Senses Perception +5
DEFENSE
AC 12, touch 10, flat-footed 12 +2 Dexhp 12
Fort +3, Ref +4, Will +1
OFFENSE
Speed 30Weapons and Attacks
Unarmed strike +3 (1d6+2/×2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 Dex 14 Con 12 Int 12 Wis 13 Cha 16Base Atk +1; CMB +3; CMD 15
Feats Acrobatic, Armor Proficiency (Light), Artful Dodge, Improved Unarmed Strike, Shield Proficiency, Simple Weapon Proficiency - All, Spacefarer
Skills Acrobatics +8, Appraise +1, Bluff +3, Climb +2, Craft 1 +, Craft 2 +, Craft 3 +, Diplomacy +3, Disable Device +0, Disguise +3, Escape Artist +2, Fly +4, Handle Animal +3, Heal +1, Intimidate +3, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception +5, Perform 1 +, Perform 2 +, Profession 1 +, Profession 2 +, Ride +2, Sense Motive +1, Sleight Of Hand +2, Spellcraft +1, Stealth +3, Survival +2, Swim +2, Use Magic Device +3
Languages
SPECIAL ABILITIES