• The battle with Lahapraset continued several more minutes, with the entropic snake-beast striking back and forth from inside the chaotic star-field surrounding the room. Several warpwaves and chaos hammers tore through the room, but the Knights persevered and drove the protean back into the next room. There they found a…[Read more]

  • The Knights pressed into the cave of chaos located at the End of Eternity, and after wandering through a meandering path of stone, they entered a large chamber and found two elf-lords relaxing beside a green pool of liquid. The lady introduced herself as Lahapraset and her bodyguard as Chinoy. She proceeded to explain…[Read more]

  • The sphynx Zulfiqar attacked the knights as they stood at the base of the ramp in the Golden Bowl. Supported by a team of gargoyles, the battle raged for several minutes before Visaash blasted the majority of the combatants with a merciful fireball. During the skirmish, Zulfiqar was saved by Alyvanne's magical…[Read more]

  • The Knights pressed into the jungle of Khandewal. On the first morning after arriving, a dire tiger ambushed them and pounced on Visaash. He only narrowly escaped with his life, but the tiger was defeated. That night, an electric storm raged over their campsite, and the knights traveled to explore a…[Read more]

  • Approaching the sharks, Thakeen cast Speak with Animals and attempted to talk his way into the undersea cave. Impressively, he managed to talk to the sharks without getting eaten, and the dire shark was impressed with Thakeen managed to cure three of the common sharks from their poisoning. Satisfied by this,…[Read more]

  • The mechanical spider launched its ambush, sending a beam of magical energy into Yaqub's chest that instantly turned him to stone, and raced up the bridge to confront the heroes. Back and forth they battled along the edge of the magical red bridge, before Visaash hydro-blasted the spider off the bridge to the sea…[Read more]

  • 44b and 45: The ghasts continue to snarl and howl as the knights of Kelmarane approach cautiously. The fighters of the group send out an expedition and combat breaks out! The undead surged forward against the attackers and the defenders. During the encounter, Yaqub is nearly killed, and Thakeen nearly loses his…[Read more]

  • It is with sadness that Overworld Digital Publishing announces we will no longer be updating SyncRPG or publishing new content. This was not an easy decision, but after three years of hard work and many late […]

  • The knights defend themselves against the attack of a pride of manticores; Alyvanne grows a pair of angelic wings and Visaash telekinetically throws her through the air to take down targets. From there, they continue their trek into the hear of Khosravi, where they find a gigantic black spike driven into the heart of a…[Read more]

  • The battle continued with the elementals as fire- and water- attacked. The fire elemental was agile and fought from atop the column, and while he managed to set Pampa alight, Visaash extinguished him with a frosting touch. The water elemental threw several swirling, crescent punches but failed to seriously wound…[Read more]

  • The Knights of Kelmarane continued their feast with the princess of the Pleasure Palace, Dilix Mahad. She elaborated on the history of Kakishon and reiterated her proposal to ally with the party if they would help make her queen of or escape from Kakishon. She explained the geography of the world to the travelers and then…[Read more]

  • The hunters collected their treasure from the Golden Ram, but as Yaqub cut off the second horn, the rest of the creature transformed into golden dust. Qub quickly realized the magic of the gold dust could be used in powerful alchemical magic and collected all that he could. The Knights traveled east to the nearby…[Read more]

  • Once more, the Knights of Kelmarane continue their hunt for the golden horn. They make camp in the jungle, where Visaash practically steps on a giant constrictor snake. The following morning Yaqub and the others investigate a dilapidated hut down by the beach. Inside, they find a slow-witted gnoll named…[Read more]

  • The Knights continue their hunt for the golden ram and explore the surrounding jungle of the Mistvales. During one of the first nights, three giant constrictor snakes pour into their campsite through a hidden snake-hole, and Zayifid tries to escape unsuccessfully. The party continues wandering and searching for two more…[Read more]

  • After a firestorm and magical freefall through what felt like a brief eternity of space, the Farsaan al-Kelmarane or Knights of Kelmarane in the common tongue, awoke on the sandy beach of a mysterious shore. During the magical journey, Visaash's rod magically damaged one of the up-coming efreeti when it fell from his…[Read more]

  • The Knights pressed deeper into the Jackal's cave and found a slippery bridge covering a tidal pool. Undeterred by the glowing sword at the base of the pool, Qub attempted to cross the bridge as the pack of sahuagin emerged from the water to attack. Moments later, Zayifid appeared in the form of a gang thug to attack…[Read more]

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  • The knights press into the underground lair of the One Source Merchants Guild. They found a few empty rooms and began to suspect and ambush. They smashed three gargoyles in a storage room before engaging one squad of thugs near the sea cave, and they captured Tamar (Tamir) the burglar-wizard in the process.…[Read more]

  • The knights prepared to rescue Rayhan from his captors in the One Source Warehouse. Thakeen scryed on Rayhan and confirmed that he is alive, and later scryed on Zayifid to confirm that the nobleman sitting in Rayhan's cell is, in fact, the mysterious genie. The knights traveled through the Great Bazaar and picked up…[Read more]

  • The Mirror Realms of the Tempest Campaign is the official campaign setting of SyncRPG. It was designed to be an open-source playground for the users of the site— something that can be both ours and yours. Thanks t […]

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