Tempest Digital Adventure Modules are standard length, full-color, digital adventures using the Open Game License to work with both the PFRPG and the standard 3.5 fantasy RPG rules set. All Tempest Modules are optimized for use with the SyncRPG VTT and are fully detailed and ready for use in online play. Purchase of a module adds the associated premium content to your SyncRPG search results and the ability to contribute additional content to the official module in community sandbox areas.
Tempest Modules present challenging adventures designed to cover 4–8 game sessions. These beautifully illustrated full-color digital adventures are situated in The Mirror Realms of the Tempest Campaign Setting but can easily be adapted for use in any standard fantasy setting, including your own.
Captured by Adventure
An adventure for 1st level characters.
Shipwrecked off the coast of Kithera, a band of strangers find themselves captured by the orcs of the Dankwood Jungle. When a mysterious ranger attempts to set them free, the PCs must learn to work together to escape the orcs and survive the jungle wilds in their first exciting adventure. Can they unite as a team and learn the skills necessary to overcome the wild creatures, swamp-filled forest, and a dangerous, abandoned mine in time to escape their orcish captors?
Captured by Adventure is a free introductory adventure module for 1st level PFRPG characters that is designed to introduce both new and experienced GMs and players to the digital tools of SyncRPG. It is the first module set in the Mirror Realms of the Tempest Campaign Setting and serves as the perfect way to start a new campaign in the campaign setting designed specifically for online play and SyncRPG's tools. Players can expect to reach 4th level but only if they escape the Dankwood jungle and defeat their orcish pursuers!
Written by Brian Mønster Wiborg and Nathan Ayronis.
The Rescue of Doniert Ironvale
An adventure for 4th level characters.
The frontier-folk of the Three Rivers Valley are hardy, free people, but when orc activity grows dangerously frequent, Ereena Ironvale, adopted daughter of a prominent family, travels to town to find local heroes to protect their homestead. At the request of this beautiful and mysterious half-orc, the PCs undertake a rescue mission to save her adoptive father and explore the uncharted tracts of the Valley. After driving back the orcish tribes, a series of strangely connected ruins draw their attention to a mystical enemy from the past that threatens not only the Valley, but the entire Republic of Ironhull! You are adventurers, veterans of many battles, and the call of the wild is strong despite the night's dark terrors. Will you answer the call?
The Rescue of Doniert Ironvale is a wilderness adventure module for 4th level PFRPG characters that is designed for both new and experienced GMs and players to take advantage of the digital tools provided by SyncRPG. The module can be played as a sequel to Tempest Module #1, Captured by Adventure, or stand alone as the beginning of its own adventure campaign, and it serves as the perfect way to start a new campaign in the setting designed specifically for online play and SyncRPG's tools. Players can expect to reach 7th level if they can master the frontier and save Ironhull before it's too late!
Written by Robert Brookes.